Space Shuttle Simulator S3 - FAQ: Installation, Controls, Checklists, Sounds, Troubleshooting
General Q: What exactly is S3 (Space Shuttle Simulator)? A: S3 is a freeware Space Shuttle simulator built around procedures and system states. It’s …
Based on NASA documentation and blueprints. Transportable, open-source, and completely free for educational use.
Every component is built from authentic NASA documentation, technical drawings, and mission procedures.
Custom-built control panels with authentic switches, buttons, and indicators matching NASA specifications.
View Hardware DetailsSpace Shuttle Simulator software with realistic systems simulation and mission procedures.
Download SoftwareComplete build guides, NASA references, checklists, and paper flight deck models.
Browse ResourcesAuthentic mission audio, system sounds, and ATC communications from actual shuttle missions.
Get Sound PackFollow the journey of building the world's most accurate transportable shuttle simulator
Initial control panel design with 45 authentic switches and indicators.
First release of Space Shuttle Simulator software with basic systems.
Paper model of complete flight deck with instrument panels.
Advanced systems simulation with enhanced physics and graphics.
Everything you need to build your own shuttle simulator or learn about the Space Shuttle
Complete Space Shuttle Simulator with all systems and checklists.
Authentic shuttle mission audio and system sounds.
Translated NASA checklists for launch and landing procedures.
This project is completely free and open-source. Your support helps cover hardware components, materials, and server costs for the community forum and downloads.
This website documents the development of a Space Shuttle simulator setup: software, cockpit panels, and the “simpit” approach where switches and controls matter. The author presents the project as something you can follow over time-progress updates, downloads, and practical materials that help you actually run a mission sequence instead of guessing.
If you’ve ever wanted to understand what “every button matters” really means, this is that type of sim. You’re not here to freestyle; you’re here to execute.
The project is built around three non-negotiables:
This combination is exactly why the structure feels “trainer-first”: the site doesn’t try to sell hype-its value is in procedures, checklists, and cockpit logic.
The simulator software distributed through this project is called S3 (short for “Space Shuttle Simulator”). It is presented as the first public version available for download, with a focus on shuttle-style operation: step-by-step actions, cockpit panels, and mission flow from launch through orbit and back to landing.
Important mindset: if you treat this like a casual game, you’ll waste time. This type of simulator rewards discipline-working through a sequence, verifying states, and learning what you must monitor at each phase.
This project isn’t “software only.” It’s built to support physical controls and a cockpit environment. The site highlights two pillars:
That’s the real point: a shuttle cockpit is a workflow. Hardware matters because the workload is part of the experience.
The downloads are not random extras. They’re “training wheels” for realistic operation and are described as user-contributed content provided as-is. Typical materials include:
If you want results, you don’t “collect downloads.” You pick one mission flow, run it with a checklist until repeatable, then expand your cockpit complexity.
This is the difference between “reading about a shuttle sim” and actually learning one.